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Level
Players
Enemy Scaling
Health 0.25x
Melee Damage 0.25x
Ranged Damage 0.25x
Ability Damage 0.25x
Shield Power 0.9x
Shield Regen 0.9x
Boss Health (1P) 0.06x
Drop Rates
T6.0 Taxa de Queda de Armas e Armaduras 90.91%
T6.1 Taxa de Queda de Armas e Armaduras 9.09%
T6.1 Taxa de Queda de Aprimoramentos 100.00%
Hazards
Dano de Fogo 10.00%/damage/tick
Dano de Cano Explosivo 40.00%/damage
Dano de Armadilha 40.00%/damage
Velocidade de Absorção da Areia Movediça 50.00%/speed
Player Impact
XP Bonus +10%
Notable Loot
ItemQuantityChance
9-30100.0%
2-634.7%
2-630.0%
2-525.3%
2-520.4%
2-415.5%
114.5%
112.6%
112.6%
Schematic
112.6%
112.6%
Schematic
112.6%
112.6%
112.6%
112.6%
Schematic
112.6%
Schematic
112.6%
Schematic
112.6%
Schematic
112.6%
112.6%
110.8%
110.8%
110.8%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
18.6%
18.6%
18.6%
18.6%
18.6%
Schematic
18.6%
18.6%
18.6%
18.6%
18.6%
18.6%
18.6%
18.6%
13.8%
11.9%
Showing 52 of 65
Enemies
NameRankArchetypeHealth (scaled)Dmg Resist
MinionAssault4144%
MinionRusher2744%
RegularAssault6844%
RegularRusher5444%