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Level
Players
Enemy Scaling
Health 0.25x
Melee Damage 0.25x
Ranged Damage 0.25x
Ability Damage 0.25x
Shield Power 0.9x
Shield Regen 0.9x
Boss Health (1P) 0.06x
Drop Rates
未分級武器和盔甲 90.91%
1 級武器和盔甲 9.09%
1 級強化裝置 100.00%
Hazards
火焰傷害 10.00%/damage/tick
爆裂桶傷害 40.00%/damage
陷阱傷害 40.00%/damage
流沙下沉速度 50.00%/speed
Player Impact
XP Bonus +10%
Notable Loot
ItemQuantityChance
9-30100.0%
2-634.7%
2-630.0%
2-525.3%
2-520.4%
2-415.5%
113.7%
113.7%
Schematic
113.7%
Schematic
113.7%
Schematic
113.7%
113.7%
Schematic
113.7%
Schematic
113.7%
Schematic
113.7%
Schematic
113.7%
Schematic
113.7%
Schematic
113.7%
113.7%
110.8%
110.8%
Schematic
110.8%
Schematic
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
Schematic
18.6%
Schematic
18.6%
Schematic
18.6%
Schematic
18.6%
Schematic
18.6%
Schematic
18.6%
Schematic
18.6%
18.6%
Schematic
18.6%
Schematic
18.6%
Schematic
18.6%
Schematic
18.6%
Schematic
18.6%
Schematic
13.1%
11.9%
11.9%
Showing 52 of 65
Enemies
NameRankArchetypeHealth (scaled)Dmg Resist
MinionAssault4144%
MinionRusher2744%
RegularAssault6844%
RegularRusher5444%