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Level
Players
Enemy Scaling
Health 0.25x
Melee Damage 0.25x
Ranged Damage 0.25x
Ability Damage 0.25x
Shield Power 0.9x
Shield Regen 0.9x
Boss Health (1P) 0.06x
Drop Rates
Porcentaje de aparición de armas y armaduras N 6.0 90.91%
Porcentaje de aparición de armas y armaduras N 6.1 9.09%
Porcentaje de aparición de aumentos N 6.1 100.00%
Hazards
Acumulación de radiación 15000.00%/stacks/tick
Daño de traje antirradiación 1.00%/multiplier
Player Impact
XP Bonus +10%
Notable Loot
ItemQuantityChance
9-30100.0%
2-634.7%
2-630.0%
2-525.3%
1-225.0%
2-520.4%
116.7%
2-415.5%
112.3%
112.3%
112.3%
112.1%
112.1%
111.9%
19.4%
19.4%
19.4%
19.4%
19.4%
Schematic
19.4%
19.4%
Schematic
19.4%
Schematic
19.4%
18.6%
18.6%
18.6%
18.6%
Schematic
18.6%
18.6%
18.6%
18.6%
18.6%
Schematic
18.6%
18.6%
Schematic
18.6%
Schematic
18.6%
18.6%
17.1%
17.1%
17.1%
17.1%
17.1%
17.1%
17.1%
17.1%
17.1%
17.1%
17.1%
17.1%
15.2%
14.8%
14.8%
Showing 52 of 78
Boss Encounter
Encounter Phases
1 INTRO
  • Abilities
    • Radiation Boss Encroach Defense
    • Radiation Boss Spawn Adds
    • Grenade Collapse
  • Transitions to next phase
2 PHASE 1
3 PHASE 2
4 PHASE 3
5 PHASE 4
6 PHASE 5
Enemies
NameRankArchetypeHealth (scaled)Dmg Resist
Boss88262.8%
MinionAssault4144%
MinionRusher2744%
RegularAssault13550%
RegularRusher11450%
RegularAssault6844%
RegularRusher5444%
RegularAssault13550%
RegularHeavy26948.8%
RegularRusher11450%
RegularRusher11450%
RegularHeavy53848.8%
RegularAssault26950%
RegularRusher22950%