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Level
Players
Enemy Scaling
Health 0.25x
Melee Damage 0.25x
Ranged Damage 0.25x
Ability Damage 0.25x
Shield Power 0.9x
Shield Regen 0.9x
Boss Health (1P) 0.06x
Drop Rates
Ungraded Weapons and Armor 90.91%
Grade 1 Weapons and Armor 9.09%
Grade 1 Augmentations 100.00%
Hazards
Fire Damage 10.00%/damage/tick
Explosive Barrel Damage 40.00%/damage
Trap Damage 40.00%/damage
Quicksand Sinking Speed 50.00%/speed
Player Impact
XP Bonus +10%
Notable Loot
ItemQuantityChance
9-30100.0%
2-634.7%
2-630.0%
2-525.3%
2-520.4%
2-415.5%
113.7%
113.7%
Schematic
113.7%
Schematic
113.7%
Schematic
113.7%
Schematic
113.7%
Schematic
113.7%
113.7%
Schematic
113.7%
Schematic
113.7%
Schematic
113.7%
Schematic
113.7%
113.7%
110.8%
110.8%
110.8%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
18.6%
Schematic
18.6%
18.6%
18.6%
18.6%
Schematic
18.6%
18.6%
Schematic
18.6%
Schematic
18.6%
18.6%
18.6%
18.6%
18.6%
Schematic
13.1%
11.9%
11.9%
Showing 52 of 65
Enemies
NameRankArchetypeHealth (scaled)Dmg Resist
MinionAssault4144%
MinionRusher2744%
RegularAssault6844%
RegularRusher5444%