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Level
Players
Enemy Scaling
Health 0.25x
Melee Damage 0.25x
Ranged Damage 0.25x
Ability Damage 0.25x
Shield Power 0.9x
Shield Regen 0.9x
Boss Health (1P) 0.06x
Drop Rates
Tasso di generazione armi e corazze C6.0 90.91%
Tasso di generazione armi e corazze C6.1 9.09%
Tasso di generazione potenziamenti C6.1 100.00%
Hazards
Danno da fuoco 10.00%/damage/tick
Danno da barile esplosivo 40.00%/damage
Danno da trappola 40.00%/damage
Velocità di sprofondamento sabbie mobili 50.00%/speed
Player Impact
XP Bonus +10%
Notable Loot
ItemQuantityChance
9-30100.0%
2-634.7%
2-630.0%
2-525.3%
2-520.4%
2-415.5%
114.5%
112.6%
112.6%
Schematic
112.6%
112.6%
Schematic
112.6%
112.6%
Schematic
112.6%
Schematic
112.6%
Schematic
112.6%
112.6%
Schematic
112.6%
Schematic
112.6%
112.6%
110.8%
110.8%
Schematic
110.8%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
18.6%
18.6%
18.6%
18.6%
18.6%
18.6%
18.6%
18.6%
Schematic
18.6%
18.6%
Schematic
18.6%
18.6%
18.6%
13.8%
11.9%
Showing 52 of 65
Enemies
NameRankArchetypeHealth (scaled)Dmg Resist
MinionAssault4144%
MinionRusher2744%
RegularAssault6844%
RegularRusher5444%