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Level
Players
Enemy Scaling
Health 0.25x
Melee Damage 0.25x
Ranged Damage 0.25x
Ability Damage 0.25x
Shield Power 0.9x
Shield Regen 0.9x
Boss Health (1P) 0.06x
Drop Rates
Verbesserte Waffen und Rüstung 90.91%
Waffen und Rüstung, Grad 1 9.09%
Augmentierungen, Grad 1 100.00%
Hazards
Feuerschaden 10.00%/damage/tick
Explosivlauf-Schaden 40.00%/damage
Fallenschaden 40.00%/damage
Treibsand-Sinkgeschwindigkeit 50.00%/speed
Player Impact
XP Bonus +10%
Notable Loot
ItemQuantityChance
9-30100.0%
2-634.7%
2-630.0%
2-525.3%
2-520.4%
2-415.5%
113.7%
113.7%
Schematic
113.7%
113.7%
Schematic
113.7%
113.7%
Schematic
113.7%
113.7%
113.7%
Schematic
113.7%
Schematic
113.7%
113.7%
113.7%
110.8%
110.8%
110.8%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
18.6%
Schematic
18.6%
18.6%
18.6%
18.6%
Schematic
18.6%
Schematic
18.6%
18.6%
Schematic
18.6%
18.6%
18.6%
18.6%
18.6%
Schematic
13.1%
11.9%
11.9%
52 von 65 angezeigt
Enemies
NameRankArchetypeHealth (scaled)Dmg Resist
MinionAssault2744%
MinionRusher2744%
RegularAssault5444%
RegularRusher5444%