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Level
Players
Enemy Scaling
Health 0.25x
Melee Damage 0.25x
Ranged Damage 0.25x
Ability Damage 0.25x
Shield Power 0.9x
Shield Regen 0.9x
Boss Health (1P) 0.06x
Drop Rates
Tasso di generazione armi e corazze C6.0 90.91%
Tasso di generazione armi e corazze C6.1 9.09%
Tasso di generazione potenziamenti C6.1 100.00%
Hazards
Danno da fuoco 10.00%/damage/tick
Danno da barile esplosivo 40.00%/damage
Player Impact
XP Bonus +10%
Notable Loot
ItemQuantityChance
9-30100.0%
2-634.7%
2-630.0%
2-525.3%
2-520.4%
2-415.5%
Schematic
114.5%
Schematic
114.5%
114.5%
Schematic
114.5%
113.3%
113.3%
Schematic
113.3%
112.2%
112.2%
112.2%
112.2%
112.2%
110.4%
110.4%
110.4%
110.4%
110.4%
110.4%
110.3%
110.3%
110.3%
110.3%
110.3%
110.3%
Schematic
110.3%
110.3%
110.3%
Schematic
110.3%
Schematic
110.3%
18.6%
18.6%
18.6%
18.6%
18.6%
18.6%
18.6%
18.6%
Schematic
18.6%
18.6%
Schematic
18.6%
18.6%
18.6%
Schematic
17.4%
13.1%
11.9%
11.9%
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Boss Encounter
Encounter Phases
1 INTRO
  • Transitions to next phase
2 PHASE 1
  • Ends when boss reaches 75% HP
3 PHASE 2
4 PHASE 3
5 PHASE 4
  • Effects
    • Health Reset to 25%
  • Mechanics
    • Fire Deactivated
  • Abilities
    • Suspensor Float Boss Fire
    • Fireballer Rain Of Fire
    • Fire Boss Floor Lava
Enemies
NameRankArchetypeHealth (scaled)Dmg Resist
Boss88257.8%
MinionAssault4144%
MinionRusher2744%
RegularHeavy53848.8%
RegularAssault26950%
RegularRusher22950%
RegularMarksman22950%
RegularAssault6844%
RegularRusher5444%
RegularRusher11450%
RegularHeavy53848.8%
RegularAssault26950%
RegularRusher22950%