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Level
Players
Enemy Scaling
Health 0.25x
Melee Damage 0.25x
Ranged Damage 0.25x
Ability Damage 0.25x
Shield Power 0.9x
Shield Regen 0.9x
Boss Health (1P) 0.06x
Drop Rates
Bronie i pancerze bez klasy 90.91%
Bronie i pancerze klasy 1 9.09%
Ulepszenia klasy 1 100.00%
Hazards
Obrażenia od ognia 10.00%/damage/tick
Obrażenia od wybuchających beczek 40.00%/damage
Player Impact
XP Bonus +10%
Notable Loot
ItemQuantityChance
9-30100.0%
2-634.7%
2-630.0%
2-525.3%
2-520.4%
2-415.5%
114.5%
Schematic
114.5%
114.5%
Schematic
114.5%
113.3%
113.3%
113.3%
112.2%
112.2%
112.2%
112.2%
112.2%
110.4%
110.4%
110.4%
110.4%
110.4%
110.4%
110.3%
Schematic
110.3%
110.3%
Schematic
110.3%
110.3%
110.3%
Schematic
110.3%
110.3%
110.3%
Schematic
110.3%
Schematic
110.3%
18.6%
18.6%
18.6%
18.6%
18.6%
18.6%
Schematic
18.6%
18.6%
Schematic
18.6%
18.6%
18.6%
18.6%
18.6%
17.4%
Schematic
13.1%
11.9%
11.9%
Wyświetlono 52 z 65
Boss Encounter
Encounter Phases
1 INTRO
  • Transitions to next phase
2 PHASE 1
  • Effects
    • Remove Full Immunity
  • Ends when boss reaches 75% HP
3 PHASE 2
4 PHASE 3
5 PHASE 4
  • Effects
    • Health Reset to 25%
  • Mechanics
    • Fire Deactivated
  • Abilities
    • Suspensor Float Boss Fire
    • Fireballer Rain Of Fire
    • Fire Boss Floor Lava
Enemies
NameRankArchetypeHealth (scaled)Dmg Resist
Boss88257.8%
MinionAssault2744%
MinionRusher2744%
RegularHeavy53848.8%
RegularAssault22950%
RegularRusher22950%
RegularMarksman22950%
RegularAssault5444%
RegularRusher5444%
RegularRusher11450%
RegularHeavy53848.8%
RegularAssault22950%
RegularRusher22950%