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Level
Players
Enemy Scaling
Health 0.25x
Melee Damage 0.25x
Ranged Damage 0.25x
Ability Damage 0.25x
Shield Power 0.9x
Shield Regen 0.9x
Boss Health (1P) 0.06x
Drop Rates
Armes et armures améliorées 90.91%
Armes et armures de qualité 1 9.09%
Augmentations de qualité 1 100.00%
Hazards
Augmentation des radiations 15000.00%/stacks/tick
Dégâts infligés aux combinaisons antiradiations 1.00%/multiplier
Player Impact
XP Bonus +10%
Notable Loot
ItemQuantityChance
9-30100.0%
2-634.7%
2-630.0%
2-525.3%
1-225.0%
2-520.4%
116.7%
2-415.5%
112.3%
112.3%
112.3%
112.1%
112.1%
111.9%
19.4%
19.4%
19.4%
19.4%
19.4%
Schematic
19.4%
19.4%
Schematic
19.4%
Schematic
19.4%
18.6%
18.6%
18.6%
18.6%
18.6%
18.6%
Schematic
18.6%
18.6%
18.6%
Schematic
18.6%
18.6%
18.6%
18.6%
18.6%
17.1%
17.1%
17.1%
17.1%
17.1%
17.1%
17.1%
17.1%
17.1%
17.1%
17.1%
17.1%
15.2%
14.8%
14.8%
52 sur 78 affichés
Boss Encounter
Encounter Phases
1 INTRO
  • Abilities
    • Radiation Boss Encroach Defense
    • Radiation Boss Spawn Adds
    • Grenade Collapse
  • Transitions to next phase
2 PHASE 1
3 PHASE 2
4 PHASE 3
5 PHASE 4
6 PHASE 5
Enemies
NameRankArchetypeHealth (scaled)Dmg Resist
Boss88262.8%
MinionAssault2744%
MinionRusher2744%
RegularAssault11450%
RegularRusher11450%
RegularAssault5444%
RegularRusher5444%
RegularAssault11450%
RegularHeavy26948.8%
RegularRusher11450%
RegularRusher11450%
RegularHeavy53848.8%
RegularAssault22950%
RegularRusher22950%