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Level
Players
Enemy Scaling
Health 0.25x
Melee Damage 0.25x
Ranged Damage 0.25x
Ability Damage 0.25x
Shield Power 0.9x
Shield Regen 0.9x
Boss Health (1P) 0.06x
Drop Rates
T6.0 Weapon and Armor Drop Rate 90.91%
T6.1 Weapon and Armor Drop Rate 9.09%
T6.1 Augment Drop Rate 100.00%
Hazards
Poison Damage 60.00%/stacks/tick
Trap Damage 100.00%/damage
Player Impact
XP Bonus +10%
Notable Loot
ItemQuantityChance
9-30100.0%
2-634.7%
2-630.0%
2-525.3%
2-520.4%
2-415.5%
Schematic
115.4%
Schematic
115.4%
Schematic
115.4%
Schematic
115.1%
115.1%
115.1%
115.1%
112.9%
112.9%
112.9%
111.4%
111.4%
110.1%
110.1%
110.1%
110.1%
19.0%
18.6%
Schematic
18.6%
18.6%
18.6%
18.6%
Schematic
18.6%
18.6%
Schematic
18.6%
Schematic
18.6%
18.6%
18.6%
18.6%
18.6%
17.8%
17.8%
17.8%
17.8%
17.8%
Schematic
17.8%
17.1%
17.1%
17.1%
17.1%
17.1%
17.1%
13.8%
13.8%
13.8%
13.8%
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Boss Encounter
790 HP
Encounter Phases
1 Intro
  • Abilities
    • Knee Charge
    • Poison Sweep
    • Syphon Blade
  • Ends when boss reaches 75% HP
2 PhaseOne
3 PhaseTwo
  • Effects
    • Health Reset to 50%
  • Abilities
    • Knee Charge
    • Poison Sweep
    • Syphon Blade
    • Throw Grenade Spawn Bulb
    • Boss Awaken The Plants
  • Add Spawns (2 spawns for 1 player)
  • Ends when boss reaches 25% HP
4 PhaseThree
  • Effects
    • Health Reset to 25%
  • Mechanics
    • Poison Deactivated
  • Abilities
    • Knee Charge
    • Poison Sweep
    • Syphon Blade
    • Throw Grenade Spawn Bulb
    • Boss Awaken The Plants
    • Poison Nova
Enemies
NameRankArchetypeHealth (scaled)Dmg Resist
Boss79052.8%
MinionAssault4144%
MinionRusher2744%
RegularAssault26950%
RegularRusher22950%
RegularHeavy53848.8%
RegularMarksman22950%
RegularAssault6844%
RegularRusher5444%
RegularRusher11450%