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Level
Players
Enemy Scaling
Health 0.25x
Melee Damage 0.25x
Ranged Damage 0.25x
Ability Damage 0.25x
Shield Power 0.9x
Shield Regen 0.9x
Boss Health (1P) 0.06x
Drop Rates
Verbesserte Waffen und Rüstung 90.91%
Waffen und Rüstung, Grad 1 9.09%
Augmentierungen, Grad 1 100.00%
Hazards
Feuerschaden 10.00%/damage/tick
Explosivlauf-Schaden 40.00%/damage
Player Impact
XP Bonus +10%
Notable Loot
ItemQuantityChance
9-30100.0%
2-634.7%
2-630.0%
2-525.3%
2-520.4%
2-415.5%
Schematic
114.5%
Schematic
114.5%
114.5%
Schematic
114.5%
113.3%
113.3%
113.3%
112.2%
112.2%
112.2%
112.2%
112.2%
110.4%
110.4%
110.4%
110.4%
110.4%
110.4%
110.3%
Schematic
110.3%
110.3%
Schematic
110.3%
Schematic
110.3%
110.3%
Schematic
110.3%
110.3%
110.3%
Schematic
110.3%
110.3%
18.6%
Schematic
18.6%
18.6%
18.6%
18.6%
Schematic
18.6%
Schematic
18.6%
18.6%
Schematic
18.6%
18.6%
18.6%
18.6%
18.6%
17.4%
Schematic
13.1%
11.9%
11.9%
52 von 65 angezeigt
Boss Encounter
Encounter Phases
1 INTRO
  • Transitions to next phase
2 PHASE 1
  • Effects
    • Remove Full Immunity
  • Ends when boss reaches 75% HP
3 PHASE 2
4 PHASE 3
5 PHASE 4
  • Effects
    • Health Reset to 25%
  • Mechanics
    • Fire Deactivated
  • Abilities
    • Suspensor Float Boss Fire
    • Fireballer Rain Of Fire
    • Fire Boss Floor Lava
Enemies
NameRankArchetypeHealth (scaled)Dmg Resist
Boss88257.8%
MinionAssault2744%
MinionRusher2744%
RegularHeavy53848.8%
RegularAssault22950%
RegularRusher22950%
RegularMarksman22950%
RegularAssault5444%
RegularRusher5444%
RegularRusher11450%
RegularHeavy53848.8%
RegularAssault22950%
RegularRusher22950%