Enemy Scaling
Health 0.25x
Melee Damage 0.25x
Ranged Damage 0.25x
Ability Damage 0.25x
Shield Power 0.9x
Shield Regen 0.9x
Boss Health (1P) 0.06x
Drop Rates
不分级武器和护甲 90.91%
1级武器和护甲 9.09%
1级强化模组 100.00%
Hazards
火焰伤害 10.00%/damage/tick
油桶伤害 40.00%/damage
Boss Encounter
Encounter Phases
1 INTRO
- Transitions to next phase
2 PHASE 1
- Effects
- Ends when boss reaches 75% HP
3 PHASE 2
- Effects
- Abilities
- Suspensor Float Boss Fire
- Fireballer Rain Of Fire
- Add Spawns (2 spawns for 1 player)
- - 114 HP
- - 538 HP
- - 229 HP
- - 229 HP
- Ends when all adds are cleared
4 PHASE 3
- Effects
- Abilities
- Suspensor Float Boss Fire
- Fireballer Rain Of Fire
- Fire Boss Homing Fireball
- Add Spawns (2 spawns for 1 player)
- - 114 HP
- - 538 HP
- - 229 HP
- - 229 HP
- Ends when boss reaches 25% HP
5 PHASE 4
- Effects
- Mechanics
- Abilities
- Suspensor Float Boss Fire
- Fireballer Rain Of Fire
- Fire Boss Floor Lava
https://dune.gaming.tools/zh-hans/dungeons/dgn_136_fire