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Level
Players
Enemy Scaling
Health 0.25x
Melee Damage 0.25x
Ranged Damage 0.25x
Ability Damage 0.25x
Shield Power 0.9x
Shield Regen 0.9x
Boss Health (1P) 0.06x
Drop Rates
Częstotliwość dropów broni i pancerzy poz. 6.0 90.91%
Częstotliwość dropów broni i pancerzy poz. 6.1 9.09%
Częstotliwość dropów ulepszeń poz. 6.1 100.00%
Hazards
Obrażenia od ognia 10.00%/damage/tick
Obrażenia od wybuchających beczek 40.00%/damage
Obrażenia od pułapek 40.00%/damage
Szybkość tonięcia w ruchomych piaskach 50.00%/speed
Player Impact
XP Bonus +10%
Notable Loot
ItemQuantityChance
9-30100.0%
2-634.7%
2-630.0%
2-525.3%
123.9%
123.9%
2-520.4%
2-415.5%
113.6%
113.6%
113.6%
112.5%
112.2%
112.2%
112.2%
112.2%
112.2%
112.2%
112.2%
112.2%
112.2%
112.2%
Schematic
19.8%
19.8%
19.8%
Schematic
19.8%
19.8%
Schematic
19.8%
19.8%
Schematic
19.8%
19.0%
18.6%
18.6%
18.6%
18.6%
18.6%
18.6%
Schematic
18.6%
18.6%
Schematic
18.6%
18.6%
18.6%
18.6%
18.6%
15.0%
Schematic
15.0%
15.0%
15.0%
15.0%
15.0%
Schematic
13.0%
11.9%
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Boss Encounter
Encounter Phases
1 Intro
  • Mechanics
    • Door Closed
  • Transitions to next phase
2 PhaseOne
  • Abilities
    • Bindu Push
    • Bindu Focus Punch
    • Boss Weirding Step
  • Ends when boss reaches 66% HP
3 PhaseTwo
  • Effects
    • Health Reset to 66%
  • Abilities
    • Bindu Push
    • Bindu Focus Punch
    • Boss Weirding Step
    • Hidden Regeneration
  • Ends when boss reaches 33% HP
4 PhaseThree
  • Abilities
    • Bindu Push
    • Bindu Focus Punch
    • Boss Weirding Step
    • Hidden Regeneration
    • Mass Ignore
Enemies
NameRankArchetypeHealth (scaled)Dmg Resist
Boss79052.8%
RegularRusher11450%
RegularHeavy53848.8%
RegularAssault26950%
RegularRusher22950%