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Level
Players
Enemy Scaling
Health 0.25x
Melee Damage 0.25x
Ranged Damage 0.25x
Ability Damage 0.25x
Shield Power 0.9x
Shield Regen 0.9x
Boss Health (1P) 0.06x
Drop Rates
Tasso di generazione armi e corazze C6.0 90.91%
Tasso di generazione armi e corazze C6.1 9.09%
Tasso di generazione potenziamenti C6.1 100.00%
Hazards
Danno da fuoco 10.00%/damage/tick
Danno da barile esplosivo 40.00%/damage
Danno da trappola 40.00%/damage
Velocità di sprofondamento sabbie mobili 50.00%/speed
Player Impact
XP Bonus +10%
Notable Loot
ItemQuantityChance
9-30100.0%
2-634.7%
2-630.0%
2-525.3%
123.9%
123.9%
2-520.4%
2-415.5%
113.6%
113.6%
Schematic
113.6%
112.5%
112.2%
112.2%
112.2%
112.2%
112.2%
112.2%
112.2%
112.2%
112.2%
112.2%
19.8%
19.8%
19.8%
19.8%
19.8%
Schematic
19.8%
19.8%
Schematic
19.8%
19.0%
18.6%
18.6%
18.6%
18.6%
18.6%
18.6%
18.6%
18.6%
Schematic
18.6%
18.6%
Schematic
18.6%
18.6%
18.6%
15.0%
15.0%
15.0%
15.0%
15.0%
15.0%
13.0%
11.9%
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Boss Encounter
Encounter Phases
1 Intro
  • Mechanics
    • Door Closed
  • Transitions to next phase
2 PhaseOne
  • Abilities
    • Bindu Push
    • Bindu Focus Punch
    • Boss Weirding Step
  • Ends when boss reaches 66% HP
3 PhaseTwo
  • Effects
    • Health Reset to 66%
  • Abilities
    • Bindu Push
    • Bindu Focus Punch
    • Boss Weirding Step
    • Hidden Regeneration
  • Ends when boss reaches 33% HP
4 PhaseThree
  • Abilities
    • Bindu Push
    • Bindu Focus Punch
    • Boss Weirding Step
    • Hidden Regeneration
    • Mass Ignore
Enemies
NameRankArchetypeHealth (scaled)Dmg Resist
Boss79052.8%
RegularRusher11450%
RegularHeavy53848.8%
RegularAssault26950%
RegularRusher22950%