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Level
Players
Enemy Scaling
Health 0.25x
Melee Damage 0.25x
Ranged Damage 0.25x
Ability Damage 0.25x
Shield Power 0.9x
Shield Regen 0.9x
Boss Health (1P) 0.06x
Drop Rates
Armes et armures améliorées 90.91%
Armes et armures de qualité 1 9.09%
Augmentations de qualité 1 100.00%
Hazards
Dégâts de feu 10.00%/damage/tick
Dégâts des barils explosifs 40.00%/damage
Dégâts infligés par les pièges 40.00%/damage
Vitesse d'enfoncement dans les sables mouvants 50.00%/speed
Player Impact
XP Bonus +10%
Notable Loot
ItemQuantityChance
9-30100.0%
2-634.7%
2-630.0%
2-525.3%
2-520.4%
2-415.5%
113.7%
113.7%
Schematic
113.7%
113.7%
Schematic
113.7%
113.7%
Schematic
113.7%
Schematic
113.7%
Schematic
113.7%
Schematic
113.7%
Schematic
113.7%
Schematic
113.7%
113.7%
110.8%
110.8%
110.8%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
19.4%
18.6%
18.6%
18.6%
18.6%
18.6%
Schematic
18.6%
18.6%
18.6%
Schematic
18.6%
18.6%
18.6%
18.6%
18.6%
Schematic
13.1%
11.9%
11.9%
52 sur 65 affichés
Enemies
NameRankArchetypeHealth (scaled)Dmg Resist
MinionAssault2744%
MinionRusher2744%
RegularAssault5444%
RegularRusher5444%